package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;

public class PROTOCOL_BASE_USER_LEAVE_ACK extends GameServerToClientPacket
{
	private final int _f;

	public PROTOCOL_BASE_USER_LEAVE_ACK(int f)
	{
		_f = f;
	}

	@Override
	public void runImpl()
	{

	}

	@Override
	public void writeImpl()
	{
		writeH(2578);
		writeD();
	}
}